These games are, of course, not going to be for everyone, and I’m more than a few gamers out there will find them downright boring. Marble It Up! and its predecessors are exactly the kind of game I love most, so I don’t really have anything bad to say. I know this isn’t coming off as an unbiased review, and that’s probably because it really isn’t. I had a 360 red-ring and die after that and so I was stuck without the game from then on. I paid for the game, after all, and it was really fun. Im not sure what happened but I was pretty bummed. I want the multiplayer and additional levels, but they’re already working on that, so what’s to complain about? If you miss Marble Blast Ultra, BEHOLD - posted in Xbox One & Xbox 360: So, they took Marble Blast Ultra off the marketplace awhile back. Sorry if its hard to hear my voice in some parts because of the game audio, I dont know what happened, but I will fix the issue. It is worth 20 points and can be received for: Collect 50 gems in Spires (Agoraphobia pack). As for negatives, I don’t really have any gripes yet. Master of the Spires is an achievement in Marble Blast Ultra. This’ll really be the whole package once that happens. Needless to say, I’m really looking forward to when it and some of the curated fan levels can be added to the Switch version. I haven’t gotten to play it yet since I’m playing on the Switch, but I’m psyched to see it nonetheless. Marble It Up! has even brought back that awesome multiplayer mode and expanded it on PC. There’s a ton of marbles to gather, and many are expertly hidden, so there’s plenty of reason to keep replaying stages. Marbles are awarded for completing sets of levels, for getting silver times, for getting gold times, and for exploring each level thoroughly enough to collect its hidden treasure. Marble It Up! uses its marbles to reward players for their performance. In past games, all marbles were just available from the start, and one could just choose the design they fancied most. Pilot your Marble through puzzles and skill based obstacles to complete stages. The point of all this being that there’s quite a lot of potential for creative level design here, and they’re even making use of it.Īnother improvement is the presence of hidden marbles in most stages. Drop into the retro-futuristic world of Marble Void A 3D Platformer inspired by old school platformers, Marble Madness, Marble Blast Ultra and the 80s. Smooth transitions in gravity orientation are new too. Large and bumpy surfaces were never present in either of the original games, no were there many (if any) levels based around large curves. It’s even made and maintained by several members of the team behind the original games! Also, the name is something of a cheeky reference to the originals, as one of the levels was named “Marble It Up.”Įverything that was great about the Marble Blast games is present here in Marble It Up! along with many new innovations made possible by current technologies. It’s got the same physics, the same overall aesthetic, and it even has those wonderfully-tacky basic assets one would expect to see from a 2006-era game. That’s right, Marble Blast is alive and well after all! It’s just living as Marble It Up! now.